Cloaks and capes vs cloaks of dkyrim5/18/2023 ![]() It’s compatible with LotD (the patch adds a neat little cloak closet in the museum safehouse master bedroom) and there’s also a nice-looking retexture patch, which is also compatible with LotD. And having dynamic winds in Skyrim, the cloth simulations would be so welcome.īut i still don′t believe we will have capes in Skyrim. It has multiple variations of cloaks for many factions and unique ones scattered throughout the world and as quest rewards. ![]() But still, nothing like a cloth simulation as we can see in some games like Assassins Creed. these mods you point me looks much better. I got some cape mod to play in Oblivion, but it was really awfull without any animation /simulation. Is it counting Wet & Cold as a secound cloak. This can be an mistake tossed by NMM 32bit for all large data files.For 32bit NMM users, I recommend a regular install. Thats best what can be done with rigging to vanila skeleton. Im using both and have just notice a warning on Cloaks of Skyim that says 'Use only one cloak.esp'. Without separate bones and animation there can be capes like this one With mod thats add lich bones to character skeleton can be done cloth movements like this The Fur cloaks come in 5 variants: White, Black, Brown, Snowy Sabre and Vale Sabre. Get the emblazoned capes from the relevant holds. Well thats not right, no cloth simulation mean no cloth simulation, capes can be done in different ways like animation of special clothes bones or rigging to skeleton.įor example Oblivion Lich have tail bones, dangle bones for wrists, pauldron bones but NPC and player character skeleton doesn't have them The Capes come in 8 variants: Red, Purple, Blue, Green, Yellow, Black, White and Leather.
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